Full URL. Project CARS 2 est un jeu vidéo de course développé par Slightly Mad Studios et édité par Bandai Namco Entertainment, sorti le 22 septembre 2017 sur Windows, PlayStation 4 et … With thanks and appreciation to Next Level Racing for their help and support with their Motion Platform, Next Level Racing Motion v3. If you sit to far away from a normal size screen, more than 3 feet, do not bother with FOV calculation. A good FOV is your best friend on your way to SIM immersion. You can calculate the mathematically correct value with the FOV Calculator and use this directly in game. \My Games\DiRT Rally\hardwaresettings\, \SteamApps\common\DiRT Rally\cars\generics\. Position : type vector3 : the camera source position offset percentage, added to the original camera source position. Official retailer and remember to sign in for our best price. One thing to note is that somewhere deep in Codies source code for GRID AutoSport, they have miscalculated the values taken from the editable files and you have to put in double the FOV angle to get the right picture. Use a value that feels right to you, it may differ across games and sims but that's just how it is, all games/sims are written slightly different and the eye point origin may differ greatly not only between games and sims, but car to car too. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Positive numbers move your virtual eyes upwards towards the top of the windscreen, negative move them downwards towards the bottom of the windscreen. Once you have located the above files, you can open them with Wordpad (rather than notepad) and change the values. I just got a PS4 and Project CARS for Christmas . \My Games\GRID Autosport\hardwaresettings\, \SteamApps\common\GRID Autosport\cars\generics\. This calculator will convert an aspect ratio and horizontal FOV to a vertical FOV, useful for setting your favorite horizontal FOV in a game that uses vertical FOV. Je n'ai rien vue sur le réglage du FOV et le triple screen, ai-je raté une page de set-up ou il n'y a rien de réglable comme sur les consoles ?? Basically it's so things in the game look the same size as they would in real life, allowing you to judge distances better. document.write(""); Since earlier than the release date, Codies have made the FOV slider work over a range between 0.0 and 1.0, not very descriptive one must admit! Project Cars 2 vs iracing. Please check out our Project CARS 2 FAQ and Tips PCARS 1 Known Issues threads: PC / PS4 / XB1. Ceux qui veulent se lancer de manière plus humble pourront ainsi s'initier via un tournoi KZ2, tandis que les autres peuvent prendre le départ de courses GT3 dès les prémices de leur carrière en tant que semi-pro. a 50" screen TV from 43"? Fov : type float : the angle that describes the field of view of the camera. Make sure you DO NOT have DiRT Rally running while editing these files! 1280 x 720 jpeg 69kB. (In the past when I had 1 monitor with a calculated FOV of 45, I set it much higher, I didn't suffer from fish-eye). With a 24" monitor calculate FOV based on Pcars 1 give me 47 a bit to low I think. To alter the FOV for Cockpit View you need to follow the simple process while in game at the first menu screen: As with most sims/games, I like to add between 5° and 10° to the final figures to make it feel right for me. By Sub Boy in forum Technical Help & Support (PS4), By neefoo in forum Technical Help & Support (XBOX1), By Lgic in forum Project CARS 2 on XBOX One, By rocafella1978 in forum PC - Technical Help & Support, By Irvin Parrett in forum PS4 - Technical Help & Support, Driver Network Community Events & Leaderboards, The Driver Network - Screenshots & Videos, PCARS - Vehicles Custom Paints Download Database. Thread starter Alz_D; Start date Jan 20, 2020; Alz_D All about the N. Original poster. Thanks. With a 24" monitor calculate FOV based on Pcars 1 give me 47 a bit to low I think. Y : Up and down. On 3 monitors, using the correct FOV should provide a 1:1 representation allowing better car placement for corners etc. . FOV Value Unit: ° Project Cars is a bit of an oddball when it comes to adjusting FOV as it is Vertical+ game which means that the adjustable FOV is Horizontal. Delete! This means that the FOV value will be different depending on how wide your monitor is and/or how many monitors you have side by side. ... Project CARS 2(理想的な3画面編): MRU Weblog Zone. The value from the FOV Calculator is already doubled for GRID AutoSport so you can use that figure without having to do any of the maths. Basically PC for anything unless things are only console (like Madden or whatever it's called now, sure wish they'd bring back the PC version). Also you can map keys to increase and decrease the FOV whilst in game and probably the most brilliant feature is the head tilt (seat angle up and seat angle down) to make the horizon appear where you expect it to in relation to how you are actually sat in your real seat. I'd like a higher FOV… FOV Settings. For those FOV purists however, there is a way to change the vertical FOV and the 'eye' position in relation to the origin point that is hard coded in game. Im my case my Mathematical Vertical FOV is 61°, so the calculator comes out with 122 for GRID AutoSport, I add 10 to that to give me the 5° extra. Watch this video by Empty Box for an explanation. May 28, 2019 26 26. Enter a width value of your resolution (example: 1920x1080) Enter a height value of your resolution (example: 1920x1080). A forever debated topic in the sim racing community is Field of View (FOV), and in this week’s Insider’s Guide, we will be looking at the FOV & Camera settings available in Project CARS 2. The value from the FOV Calculator is already doubled for DiRT Rally so you can use that figure without having to do any of the maths. I ran some laps at Nurburgring Nordschleife with the 488 gte to get a good comparison to my daily iRacing driver. (100 = look to the near horizon, 50 = looking slightly up and further in to the distance. 560 x 420 jpeg 85kB. Enter a target horizontal FOV angle (must be > … Save the file and go check out your new FOV in GRID AutoSport (you'll need to restart GRID AutoSport each time you make a change to the file). This seems to equate to 30° to 70° vFOV. One thing to note is that somewhere deep in Codies source code for DiRT Rally, they have miscalculated the values taken from the editable files and you have to put in double the FOV angle to get the right picture. j'espére que le 2 apportera de la nouveauté ! This stuff is crazy! Fanatec clubsport elite ffb settings and game settings. Plus PC … Project Cars Maximum FOV values on PS4 - YouTube. . Star charts generated using Cartes du Ciel. There is a way to change the vertical FOV and the 'eye' position in relation to the origin point that is hard coded in game. I'm trying to understand field of view, and using an online calculator that was made for Project Cars 1 Is the setting identical on`Project Cars 2 also? Save the file, you're done with it now. I’m not baiting anyone here I’m just curious if my thoughts mirror those of others with experience in both. FOV Calculator Field-of-View Calculator Determine optimal settings by entering exposure time or aircraft speed Navigate to each of three tabs to select your lens and enter your Altitude (AGL in m), Aircraft Speed (m/s), Overlap (%), Exposure Time (ms), Flight Time (min) and Field Width (m). Move closer to your screens - if your using a desk and the limiting factor is pedal distance then move your desk away from the wall a few inches.This will keep your pedal distance the same but you will be closer to your monitors. You will notice in the example below that the Horizontal FOV changes by adding horizontal real estate, where as the vertical FOV does not alter at all. View Profile View Forum Posts GT4 Pilot Join Date I tend to add up to 5° to most FOV settings in most games as it feels just that little bit better than the mathematical FOV from the FOV Calculator, so for GRID AutoSport, I just add 10 to the number. FOV Calcu lator... by MrPix, inspired by ZeosPantera. See the picture below for current supported options for this value: By setting this value, you are overiding the in-game cameras and FOV. Finding The Right Field of View Setting – Video – VirtualR.net – 100% Independent Sim Racing News. You can have a look here to monitor progress over the coming days/weeks, but it's not functional just yet, please be … Thanks. Here's my camera settings that I use for Cockpit view just for reference: X : left and right, I found no need to tweak this parameter. Tips to increase FOV. As per what developer @cmMikeRobson has told us in here, they now look like this (first number is the number of clicks left or right from the centre). There is no game here with an ID of pCARS. I'm getting a FOV that is pretty low, but i am on a TV monitor, and got mychair and rig as close to it as it can go. Open 'eyefinity_cameras_adjustments.xml' with Wordpad and locate the following section: Project Cars 2 - FOV settings for triple 1440p monitors. Load Cell brake pedal settings....G29 with Ricmo Tech mod, any settings recommended? Adjust FOV (field of view): [ or ] key. Tilt percent : the percentage of tilt to be applyed to the camera position. j'ai déjà project car 1 et j aime beaucoup le jeu ! I watch my 50" TV from more than 100" and it seems to me I'm too much close to the TV! Be sure to choose the correct ratio for your screen(s) and whether you have 1 or 3 of them though! I use PC for Project cars. DiRT Rally is a Hor+ game, so once you have set the vertical FOV it does not matter whether you have 1 or more screens, the FOV value remains the same, so these instructions apply to anyone that wants to alter their field of view that has a (large) single screen or has either Nvidia Surround with 3 screens or AMD Eyefinity with 3 screens, 5 screens or 6 screens.